The developer behind popular titles like Baldur's Gate 3 and Divinity: Original Sin just teased its new project, sparking a wave of excitement within the industry. However, subsequent comments from the company's lead designer have introduced a new dimension to the narrative, addressing the studio's philosophy toward AI tools.
In a latest message, the studio's founder explained that the developer is utilizing generative AI for certain preliminary tasks. These involve developing PowerPoint slides, producing rough artistic references, and drafting temporary dialogue.
Importantly, Vincke made clear that the shipping content in the game will be crafted entirely by actual artists. "We are developing all the content manually," he affirmed.
Larian is actively increasing our roster of writers and are busily assembling narrative groups.
Given that visual development is being particularly called out — we presently have twenty-three artistic staff and have positions available for more artists.
Everything we do is supplementary and focused on enabling creatives to spend more time on making content.
Any ML tool applied correctly is a boost to a artist's routine, never a stand-in for their skill.
The news of using AI at first provoked backlash among some the player base. In reply, Vincke issued further elaboration on public forums.
"We use AI tools to gather inspiration, just like we use Google and physical media," he wrote. "In the very early planning process we use it as a simple sketch for composition which we then replace with authentic concept art."
He noted, "We've hired talent for their unique talent, not for their capacity to follow what a AI generates."
Vincke had previously broken down the team's focused strategy to this technology, grouping its use into three main functions:
He explicitly noted that key artistic disciplines — including visual art — are not departments where the studio is reducing artistic talent. In fact, Larian is actively hiring in these precise roles.
"We are not launching a game with any AI components, and we are certainly not considering cutting teams to substitute them with artificial intelligence," Vincke concluded.
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